package com.demdevdudes.disch.screen;

import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.demdevdudes.disch.commons.BaseAttributes;

public class GameScreen implements Screen {

	private OrthographicCamera camera;
	
	public GameScreen() { 
        float gameHeight = BaseAttributes.GAME_HEIGHT;
        float gameWidth = BaseAttributes.GAME_WIDTH;
        camera = new OrthographicCamera();
		camera.setToOrtho(false, gameWidth, gameHeight);
	}
	
	@Override
	public void show() {
		// TODO Auto-generated method stub

	}

	@Override
	public void render(float delta) {
		
	}

	@Override
	public void resize(int width, int height) {
		// TODO Auto-generated method stub

	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub

	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub

	}

	@Override
	public void hide() {
		// TODO Auto-generated method stub

	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub

	}
	
	public OrthographicCamera getCamera() {
		return camera;
	}

}
